in:Random Events, Pirate Controlled Sector Events, No Ship Detected Events,
and10 more
- Medbay Option
- Blue Options
- Teleporter Option
- Anti-Personnel Drone Option
- Lifeform Scanner Option
- Crew loss risk
- Boarding risk
- Crew reward chance
- Drone Parts reward chance
- Drone Parts use Events
- Edit source
- History
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This random event occurs in:
- Pirate Controlled Sector
The Long-Ranged Scanners will detect no ship presence. This event can occur only once per sector.
You arrive to find a small research station putting out a distress signal. There is no response to your hails.
- Dock with the station and investigate.
- Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly.
- You receive medium drone parts and scrap.
- You dock with the station and see a frantic person banging on the airlock door. Once inside your ship, he drops to the floor saying, "My... friends... They've gone insane... They're coming!" You hand him a blaster and turn to see a number of people charging toward the ship.
- You receive a crewmember.
- Prepare for a fight!
- 3-4 human boarders beam aboard your ship.
- (Medbay) Have the advanced medbay analyze their condition. (Requires level 3 Medbay)
- You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is the cause of their frenzy. It synthesizes an antidote and releases it into the room. After a time, the scientists recover. One offers their services as thanks for saving them.
- You receive a crewmember with 1 skill in repair and medium scrap.
- You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is the cause of their frenzy. It synthesizes an antidote and releases it into the room. After a time, the scientists recover. One offers their services as thanks for saving them.
- Prepare for a fight!
- You receive a crewmember.
- As you explore the base, crazed screams are heard. Your team retreats back to your ship with a number of armed scientists in pursuit. One of your team starts to cough and falls in a spasm onto the floor.
- Drag him back to the ship and prepare for a fight.
- As you get back on board, your injured friend rises up and starts to attack you, screaming. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship.
- You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship.
- As you get back on board, your injured friend rises up and starts to attack you, screaming. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship.
- (Teleporter) Use your Teleporter to retrieve your crew.
- You beam your away team back to the ship and disengage from the station. Although the ship is safe, the infected crew member quickly becomes frenzied and attacks.
- You lose a crewmember, who becomes an enemy.
- You beam your away team back to the ship and disengage from the station. Although the ship is safe, the infected crew member quickly becomes frenzied and attacks.
- (Medbay) Drag him back to the Medbay. (Requires level 2 Medbay)
- You hold him down and the medbay is able to stop whatever neurotoxin was on the ship from fully infecting your crew. Once he recovers, you prepare to fight off the scientists, who are beyond help.
- 3-4 human boarders beam aboard your ship.
- You hold him down and the medbay is able to stop whatever neurotoxin was on the ship from fully infecting your crew. Once he recovers, you prepare to fight off the scientists, who are beyond help.
- (Medbay) Have the Advanced Medbay analyze their condition. (Requires level 3 Medbay)
- You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is driving your crew member insane. It synthesizes an antidote and releases it into the ship. After a time, the frenzied scientists recover and one offers to help out as thanks for saving them.
- You receive a crewmember.
- You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is driving your crew member insane. It synthesizes an antidote and releases it into the ship. After a time, the frenzied scientists recover and one offers to help out as thanks for saving them.
- Drag him back to the ship and prepare for a fight.
- Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly.
- Leave it alone.
- Nothing happens.
- (Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate. [ 1 ]
- 2x: You send your Anti-Personnel drone to explore the station. What you find is disconcerting... It appears that something has caused the scientists and guards to tear each other to pieces. You abandon the drone on the station for fear that it is contagious. OR Once on board the station, your drone is immediately beset by frenzied scientists and guards. It eventually gets torn apart by the mob but it has bought you enough time to disengage from the station and escape into empty space.
- The cameras mounted to your Anti-Personnel drone show a chaotic scene. No people are to be found but the remnants of a recent battle on-board the ship are obvious. You instruct the drone to retrieve some useful materials before leaving.
- You receive medium scrap with resources.
- (Life Scanner) Run advanced life scans.
- There are no life signs detected on the ship although there appears to be a number of deceased crew. There does not appear to be any airborn contagions so your crew quickly salvages what they can before moving on. You can only wonder what befell the station.
- You receive medium scrap with resources.
- Sensors show scattered signs of life although most of the crew are deceased. However the health signatures of the living indicate they are violent and unstable. You decide it's better to move on than risk engaging the remaining crew.
- Nothing happens.
- There are no life signs detected on the ship although there appears to be a number of deceased crew. There does not appear to be any airborn contagions so your crew quickly salvages what they can before moving on. You can only wonder what befell the station.
Trivia[]
This event is called "STATION_SICK" in the datafiles.
- This event can occur as the station doesn't respond subevent in the Merchant's Delivery scenario of the Merchant's request event. However, the Lifeform Scanner blue option only appears if this event is found alone.
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